I typically only do if I'm already playing with friends- so the majority of the team I"m playing with are people I know. So if the one or two randoms flip out- then too bad for them.
It's mostly in Left 4 Dead 2 nowadays, and occasionally Smite. But I haven't played Smite in forever.
The volatility of online games takes away most of the fun. So it has to be a pretty fun game for it to win out over that. Mostly why I'm skipping on games I'm mildly interested in in terms of concept- like Evolve.
Team Fortress 2 is the only game I play with people I don't know- cause of the Free 2 Play style- and large large teams- it never gets too "personal" from what I've experienced. On a team of 3-5 people single out blame and such. But on a big up to 12 people per side, constantly dropping in and out- "my team sucks" is a common thing- but is very much a person taking things too seriously.
They are all different. I like games like Warframe and Borderlands 2 because I get to choose whether I want others with me, and both clan and recruitment chat in Warframe help you pick and choose partners. Less so but still mostly enjoyable are Team Fortress 2 and Final Fantasy 14, where you have to team up for MVM/dungeons, guildhests and the like, but again you can still have your own group, and the random people in any given group will, for the most part, want and try to fulfill the objective.
Other types of cooperative games I think of are Realm of the Mad God, which is a big NO because it does not feel like cooperation more than everyone simply looking out for their self and appeasing their own greed, and Runescape which is a gray area because I never really did anything with anyone else. Castle Wars felt like any other PVP game though, like Call of Duty or Mario Kart.
there are a number of problems with me playing online with random people; Being cheap (like spacing out Triple Red Shells in Mario Kart 8 for just ONE person...yes I know its not co-op but still) Rude (like leaving someone for dead in L4D2 for NO Reason whatsoever) Jerks (killing you before you can get to the special thing in TF2...again, not co-op but annoying) Stupid (Not shooting the giant enemy thing that you need to kill to get to said special thing) Speeding through the game (Warframe especially, stop dashing for the exit and wait for me...at least kill everything so I don't get downed trying to catch up) ...the point is I usually only play with friends or family, people I trust unless absolutely necessary...or forced to by friends.
I have no problem playing co-op with people. Its the more competitive games that bring out the toxic players though and I tend to avoid though because they just are not fun. Having to deal with a bunch of win crazed people who will do anything to win is just not fun.
wait, do you mean co-op like campaign or co-op like 2 random teams? If you mean like matchmaking, I like some games like that, but I'm usually not that great at them honestly, so I feel like I run into lots of people who are more skilled than me. In the handful of games I AM fairly good at, it can still be frustrating to have a few much less skilled people on the team and lose for it
In general, no. There are some occasional exceptions to the rule, but for the most part I prefer to play cooperative games with people Im familiar with. I like to be comfortable making jokes and doing hairbrained maneuver that have zero cahnce of success but somehow still work without the other guy, unfamiliar with my daredevil ways, screaming at me for being stupid.
I only play four games cooperatively. Borderlands 2, Borderlands PreSequel, Titanfall and Phantasy Star Online 2. I can play BLands 2 with randoms because now that the community has dropped to only the nicest people and shy noobs (who I love to help out by just entering randomly, dropping legendaries, and leaving) it's way easier to get decent people. Borderlands PS? Fuck that community. I play with one friend. If he's not available, I solo. I've completed the raids alone. Titanfall, it's not so bad. Not super important to really socialize. And PSO2, I typically fly solo unless I'm raiding. Then I have to team up, but it's not too bad.
I was born a solo-player, and I thought online multi-player was a cool concept when I first saw it becoming a thing (circa the advent of MUDs and then later, battle.net with Diablo [the original]'s release), but as people typically do, people ruined it, since people are stupid. So I will die a solo-player...
depends. if its like Halo or COD, i'll often avoid the multiplayer. its redundant and boring. looking at multiplayer of Monster Hunter thouh, where one can fine-tune what they need and let people know...perhaps, if im desperate or i know i need back-up (damn Frenzied Zamtrios...)
Whether or not I like it does not really matters since when I play with pickups it's because I don't have the choice (when starting a game without friends, for example). Sometimes it's nice, sometimes it's a pain. But overall, I prefer to play with friends and avoid pickup players. Playing with people you know allows you to play seriously when it's needed, and to let it go when it's not needed. It helps to avoid both the "it's just a game you're too serious" and "wtf your build is wrong by 2 points" people that both try to force the way they play on others, masterfully ruining the fun for everyone.
I'm the only one in my friend circle that plays the Mass Effect 3 multiplayer, and it's all Co-op. So all of the people on there are strangers to me. Some are good teammates, some are assholes, but I've made a few XBL friends through it.